This is Angel, a cross-platform 2D game prototyping engine based on OpenGL and C++.
The engine will provide you with:
- Cross-Platform functionality (Windows and Mac)
- Actors (game objects with color, shape, responses, attributes, etc.)
- Texturing with Transparency
- "Animations" (texture swapping at defined intervals)
- Rigid-Body Physics - A clever programmer can do soft-body physics with it
- Sound
- Text Rendering with multiple fonts
- Particle Systems
- Some basic AI (state machine and pathfinding)
- Config File Processing
- Logging
- Input from a mouse, keyboard, or Xbox 360 controller - Binding inputs from a config file
- Python Scripting - In-Game Console
Sunday, September 27, 2009
Angel Engine 2.1
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